Back To The Present
Got inspiration from Titan Fall 2 and BioShock Infinite where switching dimension/reality is either important to the story or a game mechanic. Game is finished, I passed the class.
Controls
Player
Key | Description |
A | Move left |
D | Move Right |
W | Jump |
B | Switch between two moments in time |
Space | Shoot |
General
Key | Description |
Backspace | When in the level selector screen, go back to main menu |
Enter | When in the main menu, go back to level selector screen |
Escape | Exit fullscreen |
= | When in any game level, go back to level selector screen |
P | Mute all audio |
O | Restart level |
I | Get unstuck |
Version 1.0
- Initial build
Version 1.1
- Can go back in any game level
- Added parallex background
- Can switch realities (partially)
Version 1.2
- Can fire bullets from blaster (with impact effect)
- Fixed parallax effect
- Added animation for shooting when pressing the fire button
Version 1.3
- Added new enemy "Gonk Droid"
- Able to mute all audio together with "P" key
- Fixed shooting animation. When holding down the fire animation animation kept repeating even though there were no lazers being fired
- Get unstuck by using "I" key
- Restart level by using "O" key
- Partially fixed issue with player getting stuck in wall. If the player was close to a wall and flips direction the player won't flip until the distance is greater than 1f. But when steading directly near a wall you can get stuck in the wall when switching direction
Version 1.4
- Gonk Droid:
- Is now mortal (and so are you)
- Fires a laser projectile
- Takes 5 hits before dying
- Player can only take 3
- New enemy introduced: Auto
- Fires a homing missle that tracks the player
- Deals 3 hits on impact
- Goes down after 5 hits
Version 2.0 (finial build)
- Changed player HP to 5
- Gonk Droid:
- Speed increased to 3
- Damage increased to 2
- Auto:
- HP increased to 8
- Attack cooldown increased to 3
- Damage increased to 4
- New enemy introduced: Shrimpinator
- Melee type
- Stats:
- Speed = 4
- Damage = 1
- Fast attack speed
- Health = 3
- Complete the level by jumping on the escape vehicle on the far right
- Visual indication when player takes damage
Status | Released |
Platforms | HTML5 |
Author | VindSent |
Genre | Platformer, Shooter |
Made with | Unity |
Tags | 2D, Pixel Art, Singleplayer, Unity |
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